Experimental Gameplay Workshop (Katamari Damacy Segment) (GDC 2004)
This workshop provides a platform for designers to showcase their risky new work. Each designer gives a dense 15 minute presentation, illustrating how their new game design is different from what has come before, and explaining what they hope to achieve through this experimentation.
Run time 22:16Audio/Visual sound, colorLanguage English
This video segment features Keita Takahashi discussing Katamari Damacy.
Speakers: Jonathan Blow, Keita Takahashi